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Dark souls remastered cheat engine bonfire ids
Dark souls remastered cheat engine bonfire ids





dark souls remastered cheat engine bonfire ids

I have the 'live' NPC structure pointed at for the characters I am messing with, in the same area of the level that another character has a name ID and bigger than normal HP bar. My two problems that I have are the ID for names and specific HP bars, and the ID for either the NPC alive bool or even the trigger the bonfire has. I can even find the IsAlive string in memory, but I might still be wrong. The game uses bonfire checkpoints as a trigger to revive all dead npc's, which I believed meant that each NPC must have it's own seperate bool value for IsAlive status. I have this list pointed to and broken down for each area with all the character ID's. Where Dark Souls is concerned, it has a map loadlist for each area. Hello Zaladine, and thank you very much for your input! Just try to share my experience i hope will give a little idea. This list is a dynamic one since many game could spawn new objects or units while it's running. However, there are also minor advantages in this such as killing an enemy only by targeting them via code-injecting.Īnyway, i've read somewhere that there should be list within memory that holds all objects ID, and should we're able to get this list then it would be the best way. The biggest draw back is that upon target changing, the ID will be gone or replaced with the new target's ID. So, maybe this could be implemented to Dark Souls in obtaining NPCs ID. Then started from this address, the sub-structures were obtained much more easily (and it was in fact easy for DMC4), i.e.: The address of (what i called) Pointer to Targeted Enemy's Base Structure: However, this unique IDs address is, most likely, contains the pointer to the targeted enemy base structure.įor DMC4, i still have the addresses. From this IDs, it's common that we can go deeper to their sub-stats such as HP, Manna, Coordinates, etc. Should Dark Souls has similar mechanic, and suppose that there are 3 enemies: A, B, and C, then locking/targeting on each of them alternately while doing changed/unchanged filtering in CE could result for exactly one address which holds each unique IDs. This kind of game mechanic gives advantage for us to search the target ID.

dark souls remastered cheat engine bonfire ids

Upon locking this enemy, their attacks will be focused/directed to this target. In DMC4, Nero/Dante are able to lock an enemy as their target.







Dark souls remastered cheat engine bonfire ids